Jun. 11th, 2020

[personal profile] midpointmods


ROUNDS 86 & 87
An emergency in the mines sends our intrepid heroes on a life-or-death mission to save the lives of trapped miners! But the situation is more dire than they could ever know, with their opposing team coming to finish the job...

Surface-side, meanwhile, there's a change of pace - the two teams are being forced to work together in order to safely deliver forty heads of bison to the Ranch: this is not a job for the faint of heart, however, and the bison they're herding don't always take well to being bossed around!




Current Round Teams

ROUND 86
RESCUERS
HUNTERS
  • Bucky Barnes

  • Jo Harvelle
  • Hajime Aikawa

  • Taako

  • Yoda






  • ROUND 86: Rescue or Ruin, Part 3

    Location/s: Miner Flats

    The Rescuers' goal is to investigate a cave-in at the mines and rescue any mining workers trapped below the surface. The more miners rescued, the higher the points. Not rescuing at least one miner will result in team failure.

    Starting Jail: None. Players will be directed to Miner Flats and receive intel there.

    Provided Intel:
  • An incomplete map of the mines, only accurate for the first two levels, of four total.
  • A list of missing miners, of whom there are five.
  • A probable location of the cave-in - level three, towards the back.

    Suggested Supplies (note: you will have to source these yourselves):
  • Rope
  • Helmets with headlamps (available from Moloch von Zinzer)
  • Medical supplies
  • Sturdy clothes
  • Spelunking gear (available from Booker's)

    ~~~

    The Hunters' goal is to take out the other team. Creativity is encouraged - the more creative a player's murder is, the higher their points. The trapped miners are not targets, the hunters are not required to rescue them, and no points will be lost for their deaths as collateral damage; however, actively choosing to kill them will result in points being deducted. Failing to kill at least one member of the opposite team will result in team failure.

    This team's outset will also be forcibly delayed by 12 hours, starting from when the opposite team leaves, in order to prevent "the game being over too soon".

    Starting Jail: None. Players will be directed to Miner Flats and receive intel there.

    Provided Intel:
  • An incomplete map of the mines, only accurate for the first two levels, of four total.
  • A list of missing miners, of whom there are five.
  • A probable location of the cave-in - level three, towards the back.
  • The names of the opposite team members.

    Suggested Supplies (note: you will have to source these yourselves):
  • Guns and ammunition
  • Dynamite (available in copious amounts around Miner Flats)
  • Rope
  • Helmets with headlamps (available from Moloch von Zinzer)
  • Medical supplies
  • Sturdy clothes
  • Spelunking gear (available from Booker's)
  • Round 87

    Jun. 11th, 2020 11:15 pm
    [personal profile] midpointmods


    ROUNDS 86 & 87
    An emergency in the mines sends our intrepid heroes on a life-or-death mission to save the lives of trapped miners! But the situation is more dire than they could ever know, with their opposing team coming to finish the job...

    Surface-side, meanwhile, there's a change of pace - the two teams are being forced to work together in order to safely deliver forty heads of bison to the Ranch: this is not a job for the faint of heart, however, and the bison they're herding don't always take well to being bossed around!




    Current Round Teams

    ROUND 87
  • Isamu Fuwa

  • Yua Yaiba

  • Inara Serra

  • Sara Lance

  • Misty Day

  • Quicksword Irene






  • ROUND 87: Bring the Bison Home

    Location/s: The south-eastern region of Midpoint arena, to the Ranch

    The team's goal is to round up and drive a herd of forty bison to the Ranch. Three trained cattle dogs will be provided upon departure from Midpoint Saloon, by Soap. Success is determined by how many of the bison remain at the end of the drive. Failing to reach the Ranch in five days or less, losing more than twenty cattle, or a majority of the team dying, will result in team failure.

    Starting Jail: The Lucky Break (north)

    Provided Intel:
  • A map of three safe routes to lead the herd through the arena.
  • A list of known threats, which includes coyote, rattlesnakes, scorpions, numerous otherwise-unmarked bison within the herd.
  • Names and favourite places to be scratched of the three cattle dogs.

    Suggested Supplies (note: you will have to source these yourselves):
  • Rope
  • Guns and ammunition
  • Extra water and rations
  • Binoculars (rare)
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